3Ds tip: Material override

Using 3ds max, I must say, the most exiting moment is hitting F9(Quick Render). It just takes ages for image to appear especially when lots of complex materials are used in the scens. You have a few options to shorten render times like tuning the render settings, caching lighting calculations etc.
A simple fast solution to shorten render times is using just simple material. So, no reflection, no refrractions, just the mesh and the shadow, also called a clay render.
But re-assigning the material to you mesh will take lots of time, so for this purpose, Autodesk included a nice, nifty little checkbox in the render setting window:

Left: wallclock  0:01:07.19 for rendering

Right: wallclock  0:00:23.35 for rendering

It’s not really speeding up render times, more just speeding up your workflow.


I'm a webdeveloper, looking for the best experience, working between development and design. Just a creative programmer. When I'm getting tired of programming C#, i'd love to create 3D images in 3D Studio Max, play the guitar, create an app for Android or crush some plastics on a climbing wall or try to stay alive when i´m descending some nice white powdered snowy mountains on my snowboard.

2 thoughts to “3Ds tip: Material override”

  1. I have been exploring for a bit for any high-quality articles or weblog posts in this sort of house . Exploring in Yahoo I ultimately stumbled upon this web site. Reading this information So i am glad to express that I’ve an incredibly just right uncanny feeling I came upon just what I needed. I most undoubtedly will make sure to don?t forget this site and give it a look regularly.

Leave a Reply

Your email address will not be published.

This site uses Akismet to reduce spam. Learn how your comment data is processed.